Well this is not much of an update, I've mostly been fighting with my computer to get it to render anythign at all, apparently anything larger than 600x600 pixes makes mental ray crash. Let's see, i've cut holes for the shoelaces (so not worth it, should have used an opacity map instead), made a specularity map for the shoes so now only the rubber parts are shiny and the bump and duffuse map for the shoelaces that you can barely see at all! see how good i am with time and effort management
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